![]() A place link to the last empty baseplate can’t be provided as I created the place without publishing it to the website. Sometimes this may be all that is needed to solve Roblox or Roblox Studio related problems. First reboot your computer and try to play. If one solution doesn't work, move on to the next Reboot. It crashed upon playtesting for the first time.Īfter that crash I tried testing another empty baseplate again and it crashed after playtesting it 3 times.įrom the looks of my tests, it doesn’t seem that scale has any role in crash-rates. Please try each step below, one at a time, in order. I ultimately went back to create a new place that’s also a completely empty baseplate, no code or any other assets involved. I then went back to see if places with less instances would crash - I shortly approached my 2nd crash after playtesting this place for the first time today:Īfterwards I went to this place - it crashed after playtesting it for the 2nd time: ![]() We increment after the reset because Luas tables are one-indexed. We use the length operator () and the mod operator () to reset index every time we get to the end of the table. Then, have index count up every pass through the repeat loop. The script you are trying to use contains invalid lua code The script you are trying to use is patched The script you are trying to use is not supported in Krnl In short find a different script 2.6 Stuck at waiting for roblox This issue is caused by one of the hooks that are made by Krnl at injection overwritten by another application eg. You will see a couple options there (to the right, in the checkbox section), leave them as is and follow the next steps: Wait for the game/application to drop frames. Make a big table of x, y, and delay triplets. If the prior doesn't work, simply drag and drop the a onto the lua.exe. Execute UIforETW.exe by double clicking it. C:\path\to\lua.exe a OR lua a if you've set up envrioment variables. I’ve provided a place id instead of a game link as to not cause any ambiguity (due to the game being linked to several places) After extracting the zip file: Navigate to the etwpackage folder. The first in my series of crashes after playtesting occurred at place id: 3426681095. I’ve consecutively playtested little above 20 times on an empty baseplate and - it hasn’t crashed any of those times.Īfterwards I went through various places of mine containing consecutively larger amounts of instances. Does the same crash rate occur if you attempt to playtest an empty Baseplate?
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